Wednesday, November 28, 2012
I went away from this one for a while but now it's back. I've worked out the full composition and background. I'll figure out what sort of beasts with which to populate it later. I've worked out a basic color palette and am ready to start painting for real, although I'm still not satisfied with her staff. It reminds me too much of a floor lamp. I'll probably change it to a dragon or something more impressive.
Tuesday, November 27, 2012
We needed an illustration to show how small a micron (1/1000 mm) is. I made this using 3ds max and Photoshop. I painted the hair scale texture in Photoshop and rendered a bent cylinder and rounded box in 3ds max with VRay global illumination. I used a variation of the scale texture as a displacement map, and for the salt crystal I used a bitmap texture as a bump map. The box has a slight refraction. After the render I brought it back into Photoshop and did some paint-over to enhance the highlights, occlusion, and the outer cross-section.